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# Copyright (C) 2009, 2010  Roman Zimbelmann <romanz@lavabit.com>
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

Colorschemes define colors for specific contexts.

Generally, this works by passing a set of keywords (strings) to
the colorscheme.get() method to receive the tuple (fg, bg, attr).
fg, bg are the foreground and background colors and attr is the attribute.
The values are specified in ranger.gui.color.

A colorscheme must...

1. be inside either of these directories:

2. be a subclass of ranger.gui.colorscheme.ColorScheme

3. implement a use(self, context) method which returns (fg, bg, attr).
context is a struct which contains all entries of CONTEXT_KEYS,
associated with either True or False.

define which colorscheme to use by having this to your options.py:
from ranger import colorschemes
colorscheme = "name"

import os
from curses import color_pair

import ranger
from ranger.gui.color import get_color
from ranger.gui.context import Context
from ranger.core.helper import allow_access_to_confdir
from ranger.core.shared import SettingsAware

# ColorScheme is not SettingsAware but it will gain access
# to the settings during the initialization.  We can't import
# SettingsAware here because of circular imports.

00054 class ColorScheme(SettingsAware):
      This is the class that colorschemes must inherit from.

      it defines get() 
      it defines the get() method, which returns the color tuple
      which fits to the given keys.

      def __init__(self):
            self.cache = {}

00066       def get(self, *keys):
            Returns the (fg, bg, attr) for the given keys.

            Using this function rather than use() will cache all
            colors for faster access.
            keys = frozenset(keys)
                  return self.cache[keys]

            except KeyError:
                  context = Context(keys)

                  # add custom error messages for broken colorschemes
                  color = self.use(context)
                  if self.settings.colorscheme_overlay:
                        result = self.settings.colorscheme_overlay(context, *color)
                        assert isinstance(result, (tuple, list)), \
                                    "Your colorscheme overlay doesn't return a tuple!"
                        assert all(isinstance(val, int) for val in result), \
                                    "Your colorscheme overlay doesn't return a tuple"\
                                    " containing 3 integers!"
                        color = result
                  self.cache[keys] = color
                  return color

00093       def get_attr(self, *keys):
            Returns the curses attribute for the specified keys

            Ready to use for curses.setattr()
            fg, bg, attr = self.get(*keys)
            return attr | color_pair(get_color(fg, bg))

00102       def use(self, context):
            """Use the colorscheme to determine the (fg, bg, attr) tuple.

            Override this method in your own colorscheme.
            return (-1, -1, 0)

def _colorscheme_name_to_class(signal):
      # Find the colorscheme.  First look in ~/.config/ranger/colorschemes,
      # then at RANGERDIR/colorschemes.  If the file contains a class
      # named Scheme, it is used.  Otherwise, an arbitrary other class
      # is picked.
      if isinstance(signal.value, ColorScheme): return

      scheme_name = signal.value
      usecustom = not ranger.arg.clean

      def exists(colorscheme):
            return os.path.exists(colorscheme + '.py')

      def is_scheme(x):
                  return issubclass(x, ColorScheme)
                  return False

      # create ~/.config/ranger/colorschemes/__init__.py if it doesn't exist
      if usecustom:
            if os.path.exists(signal.fm.confpath('colorschemes')):
                  initpy = signal.fm.confpath('colorschemes', '__init__.py')
                  if not os.path.exists(initpy):
                        open(initpy, 'a').close()

      if usecustom and \
                  exists(signal.fm.confpath('colorschemes', scheme_name)):
            scheme_supermodule = 'colorschemes'
      elif exists(signal.fm.relpath('colorschemes', scheme_name)):
            scheme_supermodule = 'ranger.colorschemes'
            usecustom = False
            scheme_supermodule = None  # found no matching file.

      if scheme_supermodule is None:
            if signal.previous and isinstance(signal.previous, ColorScheme):
                  signal.value = signal.previous
                  signal.value = ColorScheme()
            raise Exception("Cannot locate colorscheme `%s'" % scheme_name)
            if usecustom: allow_access_to_confdir(ranger.arg.confdir, True)
            scheme_module = getattr(__import__(scheme_supermodule,
                        globals(), locals(), [scheme_name], 0), scheme_name)
            if usecustom: allow_access_to_confdir(ranger.arg.confdir, False)
            if hasattr(scheme_module, 'Scheme') \
                        and is_scheme(scheme_module.Scheme):
                  signal.value = scheme_module.Scheme()
                  for name, var in scheme_module.__dict__.items():
                        if var != ColorScheme and is_scheme(var):
                              signal.value = var()
                        raise Exception("The module contains no valid colorscheme!")

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